Simple as that... It's a full Sam and Max episode. Stay tuned kids, more to come.
30 June, 2006
28 June, 2006
The Renaissance only happened once
Revivals, on the other hand, were quite numerous, but that's not happening either. The great Steve Purcell sort-of-said that he isn't interested in reviving the Sam and Max comics, at least not fully and at least not just yet. Webcomics, helping out with the forthcoming Sam and Max (episodic) game seem to be almost enough, for a man whose Sam and Max passion is more than evident.
Anyway. Judge for yourselves. Read a nice article-interview-thingy over at Comic Book Resources.
Anyway. Judge for yourselves. Read a nice article-interview-thingy over at Comic Book Resources.
21 June, 2006
19 June, 2006
Fun with Pirates!
The SCUMMBar, named after Ron Gilbert's Maniac Mansion interface, the scumm of the world and apparently bars, has just been raided. By me (a mere adventure-gaming gnome, with occasional pirate tendencies). In order to present you with this beautiful, hilarious and quite Monkey Island themed Sam and Max comic (via), that dared to appear in a Lucasarts Adventurer I don't have...
Oi! For further fun with S&M comics click here.
Oi! For further fun with S&M comics click here.
17 June, 2006
Telltale talk Sam and Max
Those holy people over at GameSetWatch have interviewed Dave Grossman, the big monk from the Telltale monastery. Can you guess the main subject of this nice interview?
Yes, Sam and Max it was. Have a read, it won't include any wanton destruction, but it will be on the interesting side.
Apparently, and quite unrelated to the interview, but definitely on the new game front, Telltale have also updated their spiffy Sam and Max comic generator. Click here and see it for yourselves..
Yes, Sam and Max it was. Have a read, it won't include any wanton destruction, but it will be on the interesting side.
Apparently, and quite unrelated to the interview, but definitely on the new game front, Telltale have also updated their spiffy Sam and Max comic generator. Click here and see it for yourselves..
13 June, 2006
The hidden Idol
The beautiful people of the House of Mojo have discovered something wonderful and -admittedly- stimulating. This:
12 June, 2006
Sam and Max: The non-walkthrough
There is (as the Voices are eager to point out) a category of games worthy of exhaustive play-throughs and paranoid exploration. There is also a category of games worth blogging about, and -this shouldn't come as a surprise to any of the 5 readers of the [admittedly unofficial] Sam & Max blog- Sam and Max Hit the Road fits comfortably in both categories.
Thankfully and rather fortunately too, a wise games' scholar has decided to list everything he could find in this bodacious 1994 LucasArts game, that has nothing to do with winning (unfortunately I've been quite busy blogging elsewhere to make my own list). Like for example stuff you can enjoy your silly little self with, right at the start of the game; at the Freelance Police Office, where:
"The TV works; fix it and you can see Mr. Ed.. Before picking up the blacklight, turn off the lights in the office. Now you can go use the blacklight to see Max's '60s posters. (Also note that the skull's eyes glow.) Use the dartboard; Sam will throw the darts and axe. Look at the roach farm, and Max will feed the roaches a sandwich. Better yet, try to use the sandwich; Max will say "Me! Me! Me!" and do it for you. If you've been away for awhile, the green light will be flashing on the answering machine. Use it to listen to the message; there are at least three messages. In the corridor: try going upstairs."
Fun, right? Find out more by clicking (right) on this time wasting little link. Or just watch the game's intro. Or read a comic.
Thankfully and rather fortunately too, a wise games' scholar has decided to list everything he could find in this bodacious 1994 LucasArts game, that has nothing to do with winning (unfortunately I've been quite busy blogging elsewhere to make my own list). Like for example stuff you can enjoy your silly little self with, right at the start of the game; at the Freelance Police Office, where:
"The TV works; fix it and you can see Mr. Ed.. Before picking up the blacklight, turn off the lights in the office. Now you can go use the blacklight to see Max's '60s posters. (Also note that the skull's eyes glow.) Use the dartboard; Sam will throw the darts and axe. Look at the roach farm, and Max will feed the roaches a sandwich. Better yet, try to use the sandwich; Max will say "Me! Me! Me!" and do it for you. If you've been away for awhile, the green light will be flashing on the answering machine. Use it to listen to the message; there are at least three messages. In the corridor: try going upstairs."
Fun, right? Find out more by clicking (right) on this time wasting little link. Or just watch the game's intro. Or read a comic.
10 June, 2006
What a difference a CD made
Hello, little buddies, look what I found over at the Lucasarts Museum. The Sam and Max Hit the Road CDs. Gasp!
05 June, 2006
A quirky little "Hit the Road" intro
Or, to be more precise, the actual introductory scene of the first (and still only) Sam and Max adventure game ever to grace our planet. Screen-captured by an anonymous gamer (via). Let's bow to his greatness. Then watch and smile.
02 June, 2006
Full Throttle bikers
Seems as if the 8th issue of The Adventurer (the one featuring a certain Sam and Max voice-actors article) was all about Full Throttle. Even the S&M comic was influenced. Apparently, in a nice and rather franchise-blending way:
01 June, 2006
Freelance Police: The E3 trailer
Sam and Max: Freelance Police was supposed to be a great adventure. A game that would bring both Sam and Max kicking and screaming into the new millennium. Perhaps even revive the adventure genre. Apparently it didn't, as Lucasarts decided to simply kill the project. All that was left, was a bitter taste, some screenshots and an E3 trailer. Here's the later (via):
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